

Maybe cut down on the invincibility time for hard mode to provide more of a challenge~ The invincibility is too long in Hard mode. I intend to keep this as part of the learning curve and challenge, but if it proves too much of a headache for people I'll make some changes. I've found that I've really gotten a feel for where to put my fingers and I like how it looks as is. Gameplay would be slightly better if the bubbles were easier to distinguish between each lines, optional, but helpful. This is a known issue and will be fixed in the next update. Holo's animation has a weird jump between frames from when the animation ends to when the animation starts again. Thank you for your feedback! I'm glad you're enjoying the game and my updates!
